Building an MMORPG Map with AI: Five Days on One Forest
StatusPlayable · In development
A PvP sandbox MMORPG inspired by Shadowbane, with an Unreal Engine 5.8 client and an authoritative C# server, and all the code and levels done by AI agents. Taking the first full map, Northwood, as the example, this post covers the problems we hit building maps with AI and how we solved them: a four-step workflow, a map toolkit built around "edit the files and regenerate", and the traps along the way — cliffs that were too regular, ground that looked different from the ground you walked on, more than two thousand shafts in the map, and fire that vanished from the screenshots.